tag:blogger.com,1999:blog-54122084768210017452024-03-13T08:43:26.064-07:00DrakeImages ResumeRustyhttp://www.blogger.com/profile/14999504141150660163noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5412208476821001745.post-52131697371755559102009-01-29T11:56:00.003-08:002022-08-10T14:44:02.635-07:00<div style="text-align: center;">
<span style="font-weight: bold;">Michael "Rusty" Drake</span><br />
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drakeimages.blogspot.com<br />
netrust9@yahoo.com<br />
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<span style="font-weight: bold;">Work Experience</span><br />
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<span style="font-weight: bold;"><span style="font-weight: bold;">Art Director______ Jan 2019 - Present</span></span> <br /></div><div style="text-align: left;">Chromatic Games, Gainesville, Florida<br />
Provided Art Direction for the Chromatic 2D artists, 3D artists, animators,
and marketing team. Tasks also included Environment, Character, and
prop Conceptual Design, UI asset creation, 3D Modeling of
props, Storyboards for design, animation, visual effects, and rendered
animation sequences, Fully rendered illustrations for use in marketing
and promotional material. Also provided voice over for marketing
promotions. <span style="font-weight: bold;"></span></div><div style="text-align: left;"><span style="font-weight: bold;"><br /></span></div><div style="text-align: left;"><span style="font-weight: bold;">Creative Director______ Sept 2017 - Dec 2018</span><br />
Trendy Entertainment, Gainesville, Florida<br />
Provided Creative Direction for the Dungeon Defenders II Power of the Ancients Updates, Barbarian's Wrath Updates, Protean Shift Updates, Isle of Dread Updates, and Drakenfrost Updates. As well as providing continued Art Direction and tasks mentioned below.<br />
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<span style="font-weight: bold;">Art Director______ Sept 2012 - Sept 2017</span>Trendy Entertainment, Gainesville, Florida<br />
Provided Art Direction for the Trendy 2D artists, 3D artists, animators, and marketing team. Tasks also included Environment, Character, and prop Conceptual Design, UI Design and UI asset creation, 3D Modeling of props, Storyboards for design, animation, visual effects, and rendered animation sequences, Fully rendered illustrations for use in marketing and promotional material. Also provided voice over for marketing promotions. </div>
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<span style="font-weight: bold;">Colorist_____ Sept 2011 - Sept 2014</span><br />
Image Comics<br />
Provided digital coloring of interior and cover art for Danger Club comic book series.<br />
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<span style="font-weight: bold;">Concept Artist______ Nov 2010 - Sept 2012</span>HOME OFFICE, Gainesville, Florida<br />
Environment, Character, and prop Conceptual Design. In-game asset creation. UI Design and asset creation. 3D Modeling of props and characters. <span style="font-weight: bold;"></span><br />
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<span style="font-weight: bold;">Lead Concept Artist______ July 2009 - Nov 2010</span>IGNITION ENTERTAINMENT FLORIDA, Gainesville, Florida<br />
Conceptual design for level environments, characters, and props. Design storyboards and cinematic storyboards. Environment and Prop creation using 3D Studio Max. Texture creation and UV mapping.<br />
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<span style="font-weight: bold;">Art Director______ April 2008 - July 2009</span>VIRTUAL SPACE ENTERTAINMENT, San Anselmo, California<br />
Provided Art Direction for virtual world creation within the Crytek Engine. Conceptual design for virtual world environments, characters, props, and foliage. Design storyboards and storyboeards for film. Matte Paintings for use in-world. Used Adobe After Effects to create motion graphics for billboard displays. Created buildings, characters, props, and animations using 3D Studio Max. World/Environment creation in Crytek Engine. Texture creation and UV mapping.<br />
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<span style="font-weight: bold;">Artist ______ July 2005 - March 2008</span><br />
STORMFRONT STUDIOS INC., San Rafael, California<br />
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for cinematics. Matte paintings for use in-game. Used proprietary software (BARD) to create in-game cinematics. Used Adobe After Effects to create conceptual/design gameplay animations. Prop creation and animation using 3D Studio Max. Final artwork creation for use in original IP pitch documents. UI and HUD concepts and art implementation. Creator and Art Director of original IP now known as “Escape Plan“.<br />
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<span style="font-weight: bold;">Artist ______July 2004 - June 2005</span>CRYSTAL DYNAMICS, Menlo Park, California<br />
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for interactive movies. Prop creation using 3D Studio Max.<br />
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<span style="font-weight: bold;">Principal Artist ______February 1998 - May2003</span><br />
THE 3DO COMPANY, Redwood City, California<br />
Designed characters from concept images to final control art for use in model creation for main game characters as well as creatures and NPC's. Created illustrations and storyboards, both traditionally and digitally for use in video games, magazine advertisements, promotional materials, and box covers. Animated using Adobe After Effects for cinematics. Utilization of 3D Studio Max to create low polygon characters, game objecs, and vehicles. Directed cinematics from storyboards to final renders. Worked as main contact and manager of outside vendors on numerous projects. Layout artist and colorist for Four Horsemen of the Apocalypse comic.<br />
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<span style="font-weight: bold;">Colorist ______ December 2000 - 2006</span><br />
DISNEY ADVENTURES MAGAZINE, New York, New York<br />
Coloring interior comic pages for Little Gloomy and Kid Gravity comic book series.<br />
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<span style="font-weight: bold;">Colorist ______ June 1999 - 2005</span><br />
SLAVE LABOR GRAPHICS, San Jose, California<br />
Cover Art Coloring for Little Gloomy comic book series.<br />
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<span style="font-weight: bold;">Concept Artist ______ December 1996 - February 1998</span><br />
ESPECTRA MEDIA, INC., West Los Angeles, California<br />
Illustration, game design, character creation, model making, environment design, brochures, corporate identity, EMI web site design and implementation.<br />
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PARAMOUNT PICTURES COMPANY, Los Angeles, California<br />
Environment design, illustration for "Star Trek the Experience".<br />
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AEON PRESS, Berkeley, California<br />
Illustration, cover art, and computer coloring for comic series.<br />
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PROP'ER EFFECTS, Culver City, California<br />
Prop design (McHale's Navy), Costume Manufacturing, Model Making (Starship Troopers).<br />
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<span style="font-weight: bold;">PROGRAMS / SKILLS</span><br />
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<ol>
<li>Adobe Photoshop</li>
<li>Adobe After Effects</li>
<li>3D Studio Max</li>
<li>ZBrush</li>
<li>3Dcoat</li>
<li>UE4 Engine</li>
<li>Clip Studio Paint<br /></li>
<li>Visual communication and concept creation skills focusing on character, environment, and component ideation and design in varying styles and level of realism.</li>
<li>Strong ability to conceptualize and think in 3D.</li>
<li>Ability to create sequential art as with comic books and storyboards.</li>
<li>A strong understanding of the creative process in the video game entertainment field.</li>
<li>Low poly modeling and texture manipulation in 3DS Max.</li>
<li>Able to give accurate and productive critiques of other's work in 2D, 3D, animation, and sound.</li>
<li>Can direct a task (such as a high polygon character with rigging and morph targets) from concept to completion successfully.</li>
</ol>
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<span style="font-weight: bold;">EDUCATION</span><br />
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Art Center College of Design, Pasadena, California<br />
Degree of Bachelor of Fine Arts in Illustration with emphasis on Entertainment Design.<br />
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California College of Arts and Crafts, Oakland, California<br />
Illustration and Design courses.<br />
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<span style="font-weight: bold;">GAMES</span><br />
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Shipped<br />
<ol>
<li>Battle Tanx</li>
<li>Battle Tanx 2</li>
<li>Sarge's Heroes</li>
<li>Sarge's Heroes 2</li>
<li>Army Men - Weapon X</li>
<li>Protal Runner</li>
<li>Army Men - Air Attack</li>
<li>Warriors of Might and Magic</li>
<li>Dragon Rage</li>
<li>Godai</li>
<li>Sarge's War</li>
<li>Demon Stone</li>
<li>Eragon</li>
<li>Spiderwick</li>
<li>Tomb Raider Legend</li>
<li>Escape Plan</li>
<li>Requiem Unleashed</li>
<li>Spec Ops: The Line </li>
<li>Dungeon Defenders II</li><li>Dungeon Defenders: Eternity</li><li>Dungeon Defenders: Awakened </li><li>Dungeon Defenders: Going Rogue<br /></li>
</ol>
Un-shipped (Tech Demo or Prototyped)<br />
<ol>
<li>Motocross Game</li>
<li>Four Horsemen of the Apocalypse</li>
<li>Wicked</li>
<li>Gemini</li>
<li>Supercharge and Kilowatt</li>
<li>Crime Lords</li>
<li>Zombies</li>
<li>Darkstar</li>
<li>Virtual World NeauVenice, Qin Tomb</li>
<li>Reich</li>
</ol>
Game Pitches<br />
<ol>
<li>Espectra</li>
<li>Khan</li>
<li>Justice</li>
<li>Nether</li>
<li>Fog City</li>
<li>Angel Wars</li>
<li>Runner</li>
<li>Professor Gorkin</li>
<li>Marvel X-Men</li>
<li>Doctor Zamzy</li>
</ol>
<span style="font-weight: bold;">Comic Books</span><br />
<ol>
<li>Filthy Habbits (with Landry Walker and Eric Jones) </li>
<li>Xray (with Landry Walker and Eric Jones) </li>
<li>Little Gloomy (Disney Adventures Magazine)</li>
<li>Kid Gravity (Disney Adventures Magazine)</li>
<li>Portal Runner (with Dave Devries)</li>
<li>Four Horsemen (with Simon Bisley)</li>
<li>Blue Shift (with Dave Devries)</li>
<li>Danger Club (with Landry Walker and Eric Jones) </li><li>Supernova (with Landry Walker and Eric Jones) <br /></li>
</ol>
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References Available Upon Request</div>
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Rustyhttp://www.blogger.com/profile/14999504141150660163noreply@blogger.com0