<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5412208476821001745</id><updated>2012-01-21T12:17:44.605-08:00</updated><title type='text'>DrakeImages Resume</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://drakeimagesresume.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5412208476821001745/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://drakeimagesresume.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rusty</name><uri>http://www.blogger.com/profile/14999504141150660163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/-dJQjqpliBmc/Tq5L-4CctiI/AAAAAAAAAx4/PEprYEIaygk/s220/rusty2005b.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5412208476821001745.post-5213169737175555910</id><published>2009-01-29T11:56:00.000-08:00</published><updated>2012-01-21T12:17:44.619-08:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Michael "Rusty" Drake&lt;/span&gt;&lt;br /&gt;---&lt;br /&gt;drakeimages.blogspot.com&lt;br /&gt;netrust9@yahoo.com&lt;br /&gt;&lt;br /&gt;__________________________________________&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;Work Experience&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Freelance Artist______ Sept 2011 - Present&lt;br /&gt;&lt;/span&gt;HOME OFFICE, Gainesville, Florida&lt;br /&gt;Environment, Character, and prop Conceptual Design. In-game asset creation. UI Design and asset creation. 3D Modeling of props and characters. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Creative Director______ Apr 2011 - Aug 2011&lt;br /&gt;&lt;/span&gt;TRIBASE STUDIOS LLC., Gainesville, Florida&lt;br /&gt;Creative Direction, Art Direction, Conceptual design, 3D Modeling, UV Layout, and Texturing  for level environments, characters, skyboxes, and props for iOS game “Requiem“. Also created all of the cinematics and sound effects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lead Concept Artist______ July 2009 - Nov 2010&lt;br /&gt;&lt;/span&gt;IGNITION ENTERTAINMENT FLORIDA, Gainesville, Florida&lt;br /&gt;Conceptual design for level environments, characters, and props. Design  storyboards and cinematic storyboards. Environment and Prop creation using  3D Studio Max. Texture creation and UV mapping.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Art Director______          April 2008 - July 2009&lt;br /&gt;&lt;/span&gt;VIRTUAL SPACE ENTERTAINMENT, San Anselmo, California&lt;br /&gt;Provided Art Direction for virtual world creation within the Crytek Engine. Conceptual design for virtual world environments, characters, props, and foliage. Design storyboards and storyboeards for film. Matte Paintings for use in-world. Used Adobe After Effects to create motion graphics for billboard displays. Created buildings, characters, props, and animations using 3D Studio Max. World/Environment creation in Crytek Engine. Texture creation and UV mapping.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Artist          ______ July 2005 - March 2008&lt;/span&gt;&lt;br /&gt;STORMFRONT STUDIOS INC., San Rafael, California&lt;br /&gt;Conceptual design for level environments, characters, and props. Design storyboards and storyboards for cinematics. Matte paintings for use in-game. Used proprietary software (BARD) to create in-game cinematics. Used Adobe After Effects to create conceptual/design gameplay animations. Prop creation and animation using 3D Studio Max. Final artwork creation for use in original IP pitch documents. UI and HUD concepts and art implementation. Creator and Art Director of original IP now known as “Escape Plan“. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Artist ______July 2004 - June 2005&lt;br /&gt;&lt;/span&gt;CRYSTAL DYNAMICS, Menlo Park, California&lt;br /&gt;Conceptual design for level environments, characters, and props. Design storyboards and storyboards for interactive movies. Prop creation using 3D Studio Max.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Principal Artist ______February 1998 - May2003&lt;/span&gt;&lt;br /&gt;THE 3DO COMPANY, Redwood City, California&lt;br /&gt;Designed characters from concept images to final control art for use in model creation for main game characters as well as creatures and NPC's. Created illustrations and storyboards, both traditionally and digitally for use in video games, magazine advertisements, promotional materials, and box covers. Animated using Adobe After Effects for cinematics. Utilization of 3D Studio Max to create low polygon characters, game objecs, and vehicles. Directed cinematics from storyboards to final renders. Worked as main contact and manager of outside vendors on numerous projects. Layout artist and colorist for Four Horsemen of the Apocalypse comic.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Colorist ______ December 2000 - 2006&lt;/span&gt;&lt;br /&gt;DISNEY ADVENTURES MAGAZINE, New York, New York&lt;br /&gt;Coloring interior comic pages for Little Gloomy and Kid Gravity comic book series.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Colorist ______ June 1999 - 2005&lt;/span&gt;&lt;br /&gt;SLAVE LABOR GRAPHICS, San Jose, California&lt;br /&gt;Cover Art Coloring for Little Gloomy comic book series.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Concept Artist ______ December 1996 - February 1998&lt;/span&gt;&lt;br /&gt;ESPECTRA MEDIA, INC., West Los Angeles, California&lt;br /&gt;Illustration, game design, character creation, model making, environment design, brochures, corporate identity, EMI web site design programming and implementation.&lt;br /&gt;&lt;br /&gt;PARAMOUNT PICTURES COMPANY, Los Angeles, California&lt;br /&gt;Environment design, illustration for "Star Trek the Experience".&lt;br /&gt;&lt;br /&gt;AEON PRESS, Berkeley, California&lt;br /&gt;Illustration, cover art, and computer coloring for comic series.&lt;br /&gt;&lt;br /&gt;PROP'ER EFFECTS, Culver City, California&lt;br /&gt;Prop design (McHale's Navy), Costume Manufacturing, Model Making (Starship Troopers).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;_______________________________________&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;PROGRAMS / SKILLS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Adobe Photoshop&lt;/li&gt;&lt;li&gt;Adobe After Effects&lt;/li&gt;&lt;li&gt;3D Studio Max&lt;/li&gt;&lt;li&gt;ZBrush&lt;/li&gt;&lt;li&gt;Crytek Engine, Unity Engine&lt;/li&gt;&lt;li&gt;Painter&lt;/li&gt;&lt;li&gt;Sound Forge&lt;/li&gt;&lt;li&gt;ACID&lt;/li&gt;&lt;li&gt;Visual communication and concept creation skills focusing on character, environment, and component ideation and design in varying styles and level of realism.&lt;/li&gt;&lt;li&gt;Strong ability to conceptualize and think in 3D.&lt;/li&gt;&lt;li&gt;Ability to create sequential art as with comic books and storyboards.&lt;/li&gt;&lt;li&gt;A strong understanding of the creative process in the video game entertainment field.&lt;/li&gt;&lt;li&gt;Low poly modeling and texture manipulation in Max.&lt;/li&gt;&lt;li&gt;Able to give accurate and productive critiques of other's work in 2D, 3D, animation, and sound.&lt;/li&gt;&lt;li&gt;Can direct a task (such as a high polygon character with rigging and morph targets) from concept to completion successfully.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;______________________________________&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;EDUCATION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Art Center College of Design, Pasadena, California&lt;br /&gt;Degree of Bachelor of Fine Arts in Illustration with emphasis on Entertainment Design.&lt;br /&gt;&lt;br /&gt;California College of Arts and Crafts, Oakland, California&lt;br /&gt;Illustration and Design courses.&lt;br /&gt;&lt;br /&gt;_______________________________________&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GAMES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shipped&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Battle Tanx&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Battle Tanx 2&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sarge's Heroes&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sarge's Heroes 2&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Army Men - Weapon X&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Protal Runner&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Army Men - Air Attack&lt;/li&gt;&lt;li&gt;Warriors of Might and Magic&lt;/li&gt;&lt;li&gt;Dragon Rage&lt;/li&gt;&lt;li&gt;Godai&lt;/li&gt;&lt;li&gt;Sarge's War&lt;/li&gt;&lt;li&gt;Demon Stone&lt;/li&gt;&lt;li&gt;Eragon&lt;/li&gt;&lt;li&gt;Spiderwick&lt;/li&gt;&lt;li&gt;Tomb Raider Legend&lt;/li&gt;&lt;li&gt;Escape Plan&lt;/li&gt;&lt;li&gt;Requiem&lt;/li&gt;&lt;/ol&gt;Un-shipped (Tech Demo or Prototyped)&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Motocross Game&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Four Horsemen of the Apocalypse&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Wicked&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gemini&lt;/li&gt;&lt;li&gt;Supercharge and Kilowatt&lt;/li&gt;&lt;li&gt;Crime Lords&lt;/li&gt;&lt;li&gt;Zombies&lt;/li&gt;&lt;li&gt;Darkstar&lt;/li&gt;&lt;li&gt;Virtual World NeauVenice, Qin Tomb&lt;/li&gt;&lt;li&gt;FPS (currently in production)&lt;/li&gt;&lt;/ol&gt;Game Pitches&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Espectra&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Khan&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Justice&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nether&lt;/li&gt;&lt;li&gt;Fog City&lt;/li&gt;&lt;li&gt;Angel Wars&lt;/li&gt;&lt;li&gt;Runner&lt;/li&gt;&lt;li&gt;Professor Gorkin&lt;/li&gt;&lt;li&gt;Marvel X-Men&lt;/li&gt;&lt;li&gt;Doctor Zamzy&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Comic Books&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;Filthy Habbits&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Xray&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Little Gloomy (Disney Adventures Magazine)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Kid Gravity (Disney Adventures Magazine)&lt;/li&gt;&lt;li&gt;Portal Runner (with Dave Devries)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Four Horsemen (with Simon Bisley)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Blue Shift (with Dave Devries)&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div style="text-align: center;"&gt;______________________________________&lt;br /&gt;&lt;br /&gt;References Available Upon Request&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5412208476821001745-5213169737175555910?l=drakeimagesresume.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drakeimagesresume.blogspot.com/feeds/5213169737175555910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drakeimagesresume.blogspot.com/2009/01/michael-rusty-drake-drakeimages.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5412208476821001745/posts/default/5213169737175555910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5412208476821001745/posts/default/5213169737175555910'/><link rel='alternate' type='text/html' href='http://drakeimagesresume.blogspot.com/2009/01/michael-rusty-drake-drakeimages.html' title=''/><author><name>Rusty</name><uri>http://www.blogger.com/profile/14999504141150660163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/-dJQjqpliBmc/Tq5L-4CctiI/AAAAAAAAAx4/PEprYEIaygk/s220/rusty2005b.jpg'/></author><thr:total>0</thr:total></entry></feed>
