Michael "Rusty" Drake
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drakeimages.blogspot.com
netrust9@yahoo.com
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drakeimages.blogspot.com
netrust9@yahoo.com
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Work Experience
Art Director______ Jan 2019 - Present
Art Director______ Jan 2019 - Present
Chromatic Games, Gainesville, Florida
Provided Art Direction for the Chromatic 2D artists, 3D artists, animators, and marketing team. Tasks also included Environment, Character, and prop Conceptual Design, UI asset creation, 3D Modeling of props, Storyboards for design, animation, visual effects, and rendered animation sequences, Fully rendered illustrations for use in marketing and promotional material. Also provided voice over for marketing promotions.
Provided Art Direction for the Chromatic 2D artists, 3D artists, animators, and marketing team. Tasks also included Environment, Character, and prop Conceptual Design, UI asset creation, 3D Modeling of props, Storyboards for design, animation, visual effects, and rendered animation sequences, Fully rendered illustrations for use in marketing and promotional material. Also provided voice over for marketing promotions.
Creative Director______ Sept 2017 - Dec 2018
Trendy Entertainment, Gainesville, Florida
Provided Creative Direction for the Dungeon Defenders II Power of the Ancients Updates, Barbarian's Wrath Updates, Protean Shift Updates, Isle of Dread Updates, and Drakenfrost Updates. As well as providing continued Art Direction and tasks mentioned below.
Art Director______ Sept 2012 - Sept 2017Trendy Entertainment, Gainesville, Florida
Provided Art Direction for the Trendy 2D artists, 3D artists, animators, and marketing team. Tasks also included Environment, Character, and prop Conceptual Design, UI Design and UI asset creation, 3D Modeling of props, Storyboards for design, animation, visual effects, and rendered animation sequences, Fully rendered illustrations for use in marketing and promotional material. Also provided voice over for marketing promotions.
Trendy Entertainment, Gainesville, Florida
Provided Creative Direction for the Dungeon Defenders II Power of the Ancients Updates, Barbarian's Wrath Updates, Protean Shift Updates, Isle of Dread Updates, and Drakenfrost Updates. As well as providing continued Art Direction and tasks mentioned below.
Art Director______ Sept 2012 - Sept 2017Trendy Entertainment, Gainesville, Florida
Provided Art Direction for the Trendy 2D artists, 3D artists, animators, and marketing team. Tasks also included Environment, Character, and prop Conceptual Design, UI Design and UI asset creation, 3D Modeling of props, Storyboards for design, animation, visual effects, and rendered animation sequences, Fully rendered illustrations for use in marketing and promotional material. Also provided voice over for marketing promotions.
Colorist_____ Sept 2011 - Sept 2014
Image Comics
Provided digital coloring of interior and cover art for Danger Club comic book series.
Concept Artist______ Nov 2010 - Sept 2012HOME OFFICE, Gainesville, Florida
Environment, Character, and prop Conceptual Design. In-game asset creation. UI Design and asset creation. 3D Modeling of props and characters.
Lead Concept Artist______ July 2009 - Nov 2010IGNITION ENTERTAINMENT FLORIDA, Gainesville, Florida
Conceptual design for level environments, characters, and props. Design storyboards and cinematic storyboards. Environment and Prop creation using 3D Studio Max. Texture creation and UV mapping.
Art Director______ April 2008 - July 2009VIRTUAL SPACE ENTERTAINMENT, San Anselmo, California
Provided Art Direction for virtual world creation within the Crytek Engine. Conceptual design for virtual world environments, characters, props, and foliage. Design storyboards and storyboeards for film. Matte Paintings for use in-world. Used Adobe After Effects to create motion graphics for billboard displays. Created buildings, characters, props, and animations using 3D Studio Max. World/Environment creation in Crytek Engine. Texture creation and UV mapping.
Artist ______ July 2005 - March 2008
STORMFRONT STUDIOS INC., San Rafael, California
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for cinematics. Matte paintings for use in-game. Used proprietary software (BARD) to create in-game cinematics. Used Adobe After Effects to create conceptual/design gameplay animations. Prop creation and animation using 3D Studio Max. Final artwork creation for use in original IP pitch documents. UI and HUD concepts and art implementation. Creator and Art Director of original IP now known as “Escape Plan“.
Artist ______July 2004 - June 2005CRYSTAL DYNAMICS, Menlo Park, California
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for interactive movies. Prop creation using 3D Studio Max.
Principal Artist ______February 1998 - May2003
THE 3DO COMPANY, Redwood City, California
Designed characters from concept images to final control art for use in model creation for main game characters as well as creatures and NPC's. Created illustrations and storyboards, both traditionally and digitally for use in video games, magazine advertisements, promotional materials, and box covers. Animated using Adobe After Effects for cinematics. Utilization of 3D Studio Max to create low polygon characters, game objecs, and vehicles. Directed cinematics from storyboards to final renders. Worked as main contact and manager of outside vendors on numerous projects. Layout artist and colorist for Four Horsemen of the Apocalypse comic.
Colorist ______ December 2000 - 2006
DISNEY ADVENTURES MAGAZINE, New York, New York
Coloring interior comic pages for Little Gloomy and Kid Gravity comic book series.
Colorist ______ June 1999 - 2005
SLAVE LABOR GRAPHICS, San Jose, California
Cover Art Coloring for Little Gloomy comic book series.
Concept Artist ______ December 1996 - February 1998
ESPECTRA MEDIA, INC., West Los Angeles, California
Illustration, game design, character creation, model making, environment design, brochures, corporate identity, EMI web site design and implementation.
PARAMOUNT PICTURES COMPANY, Los Angeles, California
Environment design, illustration for "Star Trek the Experience".
AEON PRESS, Berkeley, California
Illustration, cover art, and computer coloring for comic series.
PROP'ER EFFECTS, Culver City, California
Prop design (McHale's Navy), Costume Manufacturing, Model Making (Starship Troopers).
Image Comics
Provided digital coloring of interior and cover art for Danger Club comic book series.
Concept Artist______ Nov 2010 - Sept 2012HOME OFFICE, Gainesville, Florida
Environment, Character, and prop Conceptual Design. In-game asset creation. UI Design and asset creation. 3D Modeling of props and characters.
Lead Concept Artist______ July 2009 - Nov 2010IGNITION ENTERTAINMENT FLORIDA, Gainesville, Florida
Conceptual design for level environments, characters, and props. Design storyboards and cinematic storyboards. Environment and Prop creation using 3D Studio Max. Texture creation and UV mapping.
Art Director______ April 2008 - July 2009VIRTUAL SPACE ENTERTAINMENT, San Anselmo, California
Provided Art Direction for virtual world creation within the Crytek Engine. Conceptual design for virtual world environments, characters, props, and foliage. Design storyboards and storyboeards for film. Matte Paintings for use in-world. Used Adobe After Effects to create motion graphics for billboard displays. Created buildings, characters, props, and animations using 3D Studio Max. World/Environment creation in Crytek Engine. Texture creation and UV mapping.
Artist ______ July 2005 - March 2008
STORMFRONT STUDIOS INC., San Rafael, California
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for cinematics. Matte paintings for use in-game. Used proprietary software (BARD) to create in-game cinematics. Used Adobe After Effects to create conceptual/design gameplay animations. Prop creation and animation using 3D Studio Max. Final artwork creation for use in original IP pitch documents. UI and HUD concepts and art implementation. Creator and Art Director of original IP now known as “Escape Plan“.
Artist ______July 2004 - June 2005CRYSTAL DYNAMICS, Menlo Park, California
Conceptual design for level environments, characters, and props. Design storyboards and storyboards for interactive movies. Prop creation using 3D Studio Max.
Principal Artist ______February 1998 - May2003
THE 3DO COMPANY, Redwood City, California
Designed characters from concept images to final control art for use in model creation for main game characters as well as creatures and NPC's. Created illustrations and storyboards, both traditionally and digitally for use in video games, magazine advertisements, promotional materials, and box covers. Animated using Adobe After Effects for cinematics. Utilization of 3D Studio Max to create low polygon characters, game objecs, and vehicles. Directed cinematics from storyboards to final renders. Worked as main contact and manager of outside vendors on numerous projects. Layout artist and colorist for Four Horsemen of the Apocalypse comic.
Colorist ______ December 2000 - 2006
DISNEY ADVENTURES MAGAZINE, New York, New York
Coloring interior comic pages for Little Gloomy and Kid Gravity comic book series.
Colorist ______ June 1999 - 2005
SLAVE LABOR GRAPHICS, San Jose, California
Cover Art Coloring for Little Gloomy comic book series.
Concept Artist ______ December 1996 - February 1998
ESPECTRA MEDIA, INC., West Los Angeles, California
Illustration, game design, character creation, model making, environment design, brochures, corporate identity, EMI web site design and implementation.
PARAMOUNT PICTURES COMPANY, Los Angeles, California
Environment design, illustration for "Star Trek the Experience".
AEON PRESS, Berkeley, California
Illustration, cover art, and computer coloring for comic series.
PROP'ER EFFECTS, Culver City, California
Prop design (McHale's Navy), Costume Manufacturing, Model Making (Starship Troopers).
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PROGRAMS / SKILLS
- Adobe Photoshop
- Adobe After Effects
- 3D Studio Max
- ZBrush
- 3Dcoat
- UE4 Engine
- Clip Studio Paint
- Visual communication and concept creation skills focusing on character, environment, and component ideation and design in varying styles and level of realism.
- Strong ability to conceptualize and think in 3D.
- Ability to create sequential art as with comic books and storyboards.
- A strong understanding of the creative process in the video game entertainment field.
- Low poly modeling and texture manipulation in 3DS Max.
- Able to give accurate and productive critiques of other's work in 2D, 3D, animation, and sound.
- Can direct a task (such as a high polygon character with rigging and morph targets) from concept to completion successfully.
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EDUCATION
Art Center College of Design, Pasadena, California
Degree of Bachelor of Fine Arts in Illustration with emphasis on Entertainment Design.
California College of Arts and Crafts, Oakland, California
Illustration and Design courses.
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GAMES
Shipped
Art Center College of Design, Pasadena, California
Degree of Bachelor of Fine Arts in Illustration with emphasis on Entertainment Design.
California College of Arts and Crafts, Oakland, California
Illustration and Design courses.
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GAMES
Shipped
- Battle Tanx
- Battle Tanx 2
- Sarge's Heroes
- Sarge's Heroes 2
- Army Men - Weapon X
- Protal Runner
- Army Men - Air Attack
- Warriors of Might and Magic
- Dragon Rage
- Godai
- Sarge's War
- Demon Stone
- Eragon
- Spiderwick
- Tomb Raider Legend
- Escape Plan
- Requiem Unleashed
- Spec Ops: The Line
- Dungeon Defenders II
- Dungeon Defenders: Eternity
- Dungeon Defenders: Awakened
- Dungeon Defenders: Going Rogue
- Motocross Game
- Four Horsemen of the Apocalypse
- Wicked
- Gemini
- Supercharge and Kilowatt
- Crime Lords
- Zombies
- Darkstar
- Virtual World NeauVenice, Qin Tomb
- Reich
- Espectra
- Khan
- Justice
- Nether
- Fog City
- Angel Wars
- Runner
- Professor Gorkin
- Marvel X-Men
- Doctor Zamzy
- Filthy Habbits (with Landry Walker and Eric Jones)
- Xray (with Landry Walker and Eric Jones)
- Little Gloomy (Disney Adventures Magazine)
- Kid Gravity (Disney Adventures Magazine)
- Portal Runner (with Dave Devries)
- Four Horsemen (with Simon Bisley)
- Blue Shift (with Dave Devries)
- Danger Club (with Landry Walker and Eric Jones)
- Supernova (with Landry Walker and Eric Jones)
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References Available Upon Request
References Available Upon Request
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